Joe Loves Crappy Webzine Interviews: Joe Dunn vs. Totally Crushed Out
By Ryan Pangilinan
As newspapers start to taper off at an alarming rate, the Internet has been a haven for comic artists who are bypassing the traditional publishing route. Comics such as Penny Arcade and Nothing Nice to Say have all found solid niches online. One such artist is Joe Dunn, the man behind the hilarious comics Joe Loves Crappy Movies and Another Video Game Webcomic, two strips that take to task the film and video game industries respectively.
Dunn’s bright use of colors and matter-of-fact sense of humor (check his Kate Hudson-Grimace comic) make his comics some of the funniest in Internetville. Recently, Dunn sat down and answered some questions that were burning in our pantalones.
TOTALLY CRUSHED OUT: What initially captured your interest in being a cartoonist?JOE DUNN: It’s hard to say really. I’m going to give you one of those cliché answers that says, “I’ve been drawing for as long as I can remember.” It’s the truth though. I sort of always knew I would eventually be drawing for a living and in a certain way that makes me lucky. I know a lot of friends and family that struggled to figure out “what they wanted to be when they grew up.” I was on the artistic path pretty early on.
Like a lot of comic creators, I grew up on comic books both as comic strips and superheroes as well. At one point or another we all have lofty dreams of drawing Spider-man but a lot of us find that we have our own stories to tell. That was the beginning of what lead me to the strips I’m working on today.
Joe Loves Crappy Movies and Another Video Game Webcomic are steeped in other media. How did you come up with the idea to mix being a movie/game reviewer with comics?Well it started with a love of movies. I found myself watching movies constantly always with the desire to discuss with others. I knew I wanted to make my own little commentary on film with a webcomic but I also knew that it couldn’t just be the comic. We’ve got enough of those on the internet. It wasn’t worth doing unless I was adding something.
The comic/review combo felt like a good fit and it offered me a variety of ways to talk about humor and film. I like to say these days at conventions when I’m trying to attract new readers that “I make fun of the movie in the comic and completely over analyze it in the review.” It’s an exaggeration but there’s definitely some truth to it.
Another Videogame Webcomic came on years later when I persuaded my good friend and writing partner Phil Chan to take a similar comic/review approach to his passion of gaming. It’s been going for about a year and has come along pretty well. Even though I’m only the artist on that strip I’m proud of what we’ve developed in such a short period of time.
There are elements, it seems, of your personal life that work their way into the comics. Has anyone ever objected to the way they were portrayed, or situations becoming embellished for comedic purposes?I try to be fair when I use the people in my life in my comic world and luckily most people have been totally cool with it, which is a little surprising considering some of the terrible things I’ve had the character Irv do in JLCM. Real life Irv is a pretty easygoing guy though. True friends will show their true selves when you draw them into a comic dressed as a hooker.
My wife has taken issue with me a few times, usually when I portray her in a sexy way. She has every right to feel uncomfortable with me sharing that aspect of our relationship but I make an effort to make it less about her sexuality and more about my obsession with her sexuality. When all else fails, make yourself the punch line. Self-deprecation will always win out over targeting others.
Have you thought about compiling any of your comics into a collection?As a matter of fact, collections of JLCM as well as two other comics I’ve worked on are currently available online or at any of the many conventions I travel to over the year. Putting together a book with comics, reviews, commentaries and sketches was a daunting task but very rewarding. It’s a unique thing to hold something that you created.
In the past, you've collaborated with Mitch Clem (creator of Nothing Nice to Say and My Stupid Life). Are there any other artists you'd be interested in working with?Tons. I’ve met so many great people that I would love to work with someday. In fact, I’d love to return to working with Mitch. I had a blast working on his Coffee Achievers series. Sadly like a lot of folks I’ve got a lot going on and certain priorities take center stage. The problem is that we’ve all got stories we want to tell and it sometimes leaves no time to tell all the other ones.
What are some movies that are coming out this year that you think would make prime candidates to be Crappy Movies that you love?That’s a tough one. I like to keep an open mind when it comes to any movie. I strongly believe that there is some good in everything, but there’s a ton of crap on the horizon. It’s one of those things though where the crappy season will be over soon. Before you know it we’ll be into the summer blockbuster season and at least then even the crappy movies have big budgets.
What plans do you have for 2010?2010 will see a collection of year one of Another Videogame Webcomic as well as the first trip for my company (DigitalPimp) to San Diego Comic Con. We’re a bunch of east coast boys so it’s an exciting opportunity to cross the country and meet a whole new potential audience. Plus it’s comic con: comic, movie and video game heaven. Should be a good week and hopefully an even better year!
See some of Joe's work on Digital Pimp Online